import config def Plant(): for x in range(get_world_size()): for y in range(get_world_size()): if get_entity_type() != None: if can_harvest(): harvest() if get_ground_type() != Grounds.Grassland: till() if x % 2 == 0: if y % 2 == 0: plant(Entities.Tree) else: if y % 2 != 0: plant(Entities.Tree) if get_water() < config.waterpercent: use_item(Items.Water) else: if get_ground_type() != Grounds.Grassland: till() if x % 2 == 0: if y % 2 == 0: plant(Entities.Tree) else: if y % 2 != 0: plant(Entities.Tree) if get_water() < config.waterpercent: use_item(Items.Water) move(North) move(East)