import config def Plant(): for x in range(get_world_size()): for y in range(get_world_size()): if get_entity_type() != None: if can_harvest(): harvest() if num_items(Items.Hay) > config.carrottimes * get_world_size() and num_items(Items.Wood) > config.carrottimes * get_world_size(): if get_ground_type() != Grounds.Soil: till() plant(Entities.Carrot) if get_water() < config.waterpercent: use_item(Items.Water) else: if num_items(Items.Hay) > config.carrottimes * get_world_size() and num_items(Items.Wood) > config.carrottimes * get_world_size(): if get_ground_type() != Grounds.Soil: till() plant(Entities.Carrot) if get_water() < config.waterpercent: use_item(Items.Water) move(North) move(East)