import config def Plant(): for x in range(get_world_size()): for y in range(get_world_size()): if get_entity_type() != None: if can_harvest(): harvest() if get_ground_type() != Grounds.Soil: till() plant(Entities.Sunflower) if get_water() < config.waterpercent: use_item(Items.Water) else: if get_ground_type() != Grounds.Soil: till() plant(Entities.Sunflower) if get_water() < config.waterpercent: use_item(Items.Water) move(North) move(East) for a in range(14): for x in range(get_world_size()): for y in range(get_world_size()): if measure() == 15-a: harvest() move(North) if a > 8: break move(East) if a > 8: break