import config def Plant(): dead_x = [] dead_y = [] for x in range(get_world_size()): for y in range(get_world_size()): if get_entity_type() != None: if can_harvest(): harvest() if num_items(Items.Carrot) > config.pumpkintimes * get_world_size(): if get_ground_type() != Grounds.Soil: till() plant(Entities.Pumpkin) if get_water() < config.waterpercent: use_item(Items.Water) else: if num_items(Items.Carrot) > config.pumpkintimes * get_world_size(): if get_ground_type() != Grounds.Soil: till() plant(Entities.Pumpkin) if get_water() < config.waterpercent: use_item(Items.Water) for x in range(get_world_size()): for y in range(get_world_size()):